![the climb vr oculus won the climb vr oculus won](https://i.ytimg.com/vi/ppc7HHliOA8/maxresdefault.jpg)
In fact, it's the same peak featured in the 2015 Hollywood movie "Everest," created by combining 300,000 high-resolution photographs taken from helicopters circling the actual mountain. But what is extremely compelling about Solfar Studios' new experience is that the Mount Everest you see in virtual reality is pretty dang close to the Everest that exists in real life. I'm just going to say it: Everest VR wasn't quite as exciting as The Climb. I pulled the triggers to grab, and the next thing I knew, I was hanging off the cliff, by one arm, on the opposite side - just like I'd seen my favorite video game characters do before oh-so-many times. My character leapt, while my real body stood up on tiptoes as if leaping in unison.
![the climb vr oculus won the climb vr oculus won](https://v1cdn.destructoid.com/TheClimb4-scaled.jpg)
Honestly, I got a bit of a chill down my spine. In virtual reality, as in real life, you can tell if the drop is a long one, and yet you can't tell if you can make a long distance jump until you try. Inside the Oculus Rift, there were no helicopters with machine guns or crumbling cliff faces to compel me to make that jump.and yet somehow it felt more exciting and terrifying than a traditional game with those incentives pushing me forward.
#The climb vr oculus won't work series#
If you've played Uncharted, the hit PlayStation series where you play the wisecracking adventurer Nathan Drake, or one of the recent Tomb Raider games featuring gun-toting adventuress Lara Croft, you're probably familiar with scenes where you have to rapidly scale a sheer cliff with your bare hands and jump from one to the next, repeatedly, to avoid certain death. (As did my character's heartbeat, which pounded in my ears if I moved too quickly.) I actually began to work up a little bit of a real sweat, too.Īnd that's when the game told me I needed to jump from one cliff to the next. It made me move my body like I might if I was actually climbing, more or less, which added to the sense of immersion. Every so often, you press a button to chalk your hands so your (virtual) sweat doesn't cause you to lose your grip and plummet to your death.īut the game cleverly pulled me out of my comfort zone, making me stretch - even stand up on tiptoes - to reach the next handhold, time and again. So basically, all you have to do is turn your head, and move it a bit, to move your hands to the next handhold on the rock face, one at a time. The only thing the game can see is your head, because that's what the Oculus Rift's camera tracks. It's pretty impressive, really, how simple it is to climb in The Climb. A Crytek developer handed me an Xbox controller, and told me to look up, then pull one of the controller's triggers under my index fingers, to start my ascent upwards. I saw it all from my perch atop a rocky column, where a series of clearly marked handholds showed me the path up. Birds flew overhead, while a sea turtle gently swam below. These options make sure that those sensors keep receiving power and stay awake and tracking at all times.The moment I put the headset on my noggin, I was thrust into a picturesque tropical paradise - an emerald cove filled with palm trees and bathed in golden sunlight, ready to be explored. USB selective suspend, Fresco registry tweaks, Fresco power management, and Rift Power management options can help prevent the necessity for restarting your computer or the Oculus service. You can see in my screenshot below that I opt for it to change to High performance to prevent sleeping and get the best performance while I’m using it, but then drop back to Balanced when I’m done and have closed Oculus. There’s an option to automatically change your PC’s Power Plan based on whether the OTT is running, or only when you are actually using the Oculus app.
![the climb vr oculus won the climb vr oculus won](https://i0.wp.com/skarredghost.com/wp-content/uploads/2018/09/Oculus_Quest_Back.jpg)
( Tip: If you have selected Audio Confirmation When Profile is Applied, but don’t hear “game launch detected,” or can’t see that your settings were applied in the OTT Log, then you may want to change detection method to Timer.) Fix tracking issues If you tend to uses the same settings for all your games and apps then you can change the defaults in the “Game Settings” tab. They let you set your preferred Supersampling, ASW Mode, and CPU Priority. Profiles let you configure settings to automatically apply when certain apps are launched.